Four teens find themselves in a cat-and-mouse game with a murderous magician whose identity and motivation baffle them.
Seeking shelter from a fierce Texas storm, four teens are trapped inside a strange house as unwitting players in a magician's evil games. The phone goes dead. A plaster head suddenly appears. A disembodied hand taps the mantel. Then the magic turns even more sinister, leading inevitably toward murder.
"Nixon keeps the suspense cooking on all burners . . . an original, heart-pounding thriller."--School Library Journal
You have selected a product that is available for purchase only by a customer with an Educational Institution account. If you have an Educational Institution account, please sign out and sign back in using an Educational Institution account email address and password.
For inquiries concerning bulk purchases for corporate use, sales incentives, or nonprofit sales, please email our Special Sales department at TradeSales@hmhco.com.